January+2010

Jan 28 ~ -** funeral in am Temperature activity for the other half of the day. - got the more complex fourth statement working correctly (city 1 is hotter than city 2 and colder than city 3) -started to add uboption buttons, need to pretty them up a bit and then do the related coding. chatted with Greg re changes to the Kipper and Temperature storyboards Jan 26 ~** meta review for Catch a Bouncing Ball, sent to Greg -chatted with Greg about the last (hopefully) few issues with 1.1 Mathotel -decided to call the activity Mathotel rather than Mathotel MInds On -decided to use an onchange event to cue the user to press enter rather than including "then press enter." in the original directions. -numPad, Greg is going to add an event handler(?) so the programmer can add actions to the TAB key, decided not to use it in this actiivty, but thought it would make the numPad more complete -asked Judi to review 1.1 for me - started back to work on Temperatures. Need to transfer to a new activity template. Did this but it crashed when I was testing it, and I forgot the all important save step! Later!! - meta review for Integer Adventure Contest, sent to Crystal - meta review for Integer Drop Ball, sent to Greg - overview of Show What you KNow page and links - title change sent to Greg Next up: Catch a Bouncing Ball - revised scene 5 to use the continue button, removed all the fade in fade out of button stuff - many of the text fields throughout the activity were selectable when they should not have been, fixed all that. - a couple minor questions to ask someone on Monday, then this activity should be good to go. -updated 5.1.1 to the new activity template. Judi helped me with a duplicate fireworks folder in the library that was causing me problems. - worked on 5.1.1 Mathotel, fixing up odds and ends. got wait code to work properly. (Thanks Heather) Scene 3 now working well. Scene 4 wait code is better, text fields are better. But, I just stumbled across a bigger issue. Text fields are not locked, it is possible to enter all 3 numbers at once, however, the feedback does not work when the user does this. Instructions sort of suggest that all 3 floors should be entered. Looks like this is my challenge for tomorrow. -consulted with Judi regarding 5.1.3 Number lines - feedback -chatted with Heather re replay scene issues and transform flashes causing crashes - fixed up a couple of things for the first scene which is actually part of Cheryl's number line work and hence in my ball park. - chatted with Judi about feedback for 5.1.3 -chatted with Greg about providing some feedback to the Integer storyboarders and others to address some of the issues we have uncovered regarding incomplete feedback (not taking into account all possible options) and the "standard" use of the continue button to allow the user control over pacing rather than the wait 3 seconds that is frequent in the current set of storyboards. - had a quick first peek at "Kipper's Caper" which I have agreed to review - did a quick overview of all of Clip 1 to get a sense for the overall CLIP - some minor tweaks to the functioning of the "try again" and "show me " buttons to deal with some logic errors in terms of when they should show up. - reworked some of the check button. (0 is in fact neither positive nor negative, yet some of the logic did not take this into account very well). Reworked the feedback when the user entered 0 and another integer. -still some issues with the pause and replay scene buttons but I am hoping they are because this part of the activity has not been upgraded to the new activity template. - numpad stuff still needs to be added. -started the meta review of Clip 1! Found stuff for both myself and Judi to fix! Aaaahhhh! - incorporated error checking for entries like +0, 08, etc. - added wait time code to flash various buttons depending on what was visible at the time -tidied up the code, removed unnecessary variables, functions etc. -added a "try another" button for when the user got it correct, but wanted to do it again. -talked to Greg re integer quiz question he had -talked to Judi re feedback for the scene she was working on for integer number lines -started to work on NumPad stuff but realized the activity is not in the updated template, so will likely leave that for Judi - Want to remove extra frames, and double check all of the error feedback, then I think it is done! - delayed the appearance of the "Show Me" button until after the animation was complete - reworked the check input function (did not work if second number was entered first, cursor and set focus was being set back to the second input box once both values were input) Talked with Greg: fixed the following: - one of the feedback boxes had emebedded font. On my screen this was causing it to appear bold compared to the other text boxes. **Embedded font i**s only need it you want to change the alpha or rotate it. Not needed in this scene - input boxes were not **TAB enabled and indexed**, but there was a listener set to listen for tabs. Since the boxes were not tab enabled and indexed, TAB was bouncing around to all sorts of different places on the stage when it was not supposed to. - Try again button was returning the focus to the correct place but the cursor was not appearing in the input box. This was because the box had previously been made unselectable. Changed where the boxes were made unselectable and made sure they were made selectable again for subsequent attempts. - Greg/Ross need to fix the number line class so that the labelling array uses the showPlus setting. Plus signs are currently not showing on the number line, since only a subset of the values are labelled. - input is now being checked based on an onChange event, rather than the listener which meant the user had to push TAB or ENTER after the second number -Need to revise the checkinput function: now based on onChange event, so need to deal with -, + etc. differently. Also need to add checks for things like -0, + 0, 08, etc. Am planning to adapt the logic I used for the Comparing Integers tool. -began to add "wait time code" - storyboad asks for specific feedback in certain cricumstances -Also need to enable NumPad to work with this activity - added a show me button which appears once the user has 3 wrong answers - used transform class to float and align number strips, works like a charm!!! - need to delay the appearance of the show me button in certain circumstances, need to add "do nothing" code - worked on activity 1.3 Numberlines, Cheryl's scene. Tweaked lots of minor things (text that was incorrect and/or looked funny, added a roll over colour to the check and try again buttons, etc.) -the Set focus is not working correctly in some places, will need to ask someone about this. - working on getting the correct actions to happen, number strips need to float up and compare themselves. - met with Mary re Math components related to Ministry visit - Noticed that the scene selector and "inDebugMode" to show frame numbers is not working properly. Greg and Judi and??? are working on fixing those things. - meeting with Greg, Judi and Heather - finished "try again" and "show me" buttons for Scene 4 of Temperature (multiple times, since Flash decided to crash and I hadn't saved!!!!!) -need to tidy up some things and then move onto scene 5 Type in the content of your page here.
 * Jan 29 ~Coaching Institute - London - Jim Knight
 * Jan 27 ~ System Mentor Training BHNCDSB
 * Jan 25 ~**team chat to welcome Ryan Duisiamme
 * Jan 22 ~** typed up an integer input checking routine to follow, the steps incorporated into the integer cmparison tool, sent it out to the team
 * -** worked on 5.1.1 Mathotel Minds On: reworked scene 4 so the clues came up for one floor at a time.
 * Jan 21 -** chatted with Eric re Kipper feedback, also scoring for Battle of the Integers
 * Jan 20** - reviewed Kipper's Caper ACtivity 5.3.3 for Eric
 * Jan 19 ~ Reviewed Activity 5.1.2** Something about the tranform class (I think) kept causing the isenegger site to crash so this was a bit of a slow process. Greg has Heather looking into it.
 * Jan 18 ~ Finally finished my part of 1.3, I think, sent it off to Judi to use/critique**
 * Jan 15 ~ 1.3 Integer Number lines** - revised check input funtion to work properly on an onChange event instead of listening for the enter/tab key
 * Jan 14 ~ 1.3 Integer Number lines** - split scene 4 into two scenes so that you do not have to watch the number line be reconstructed unless you want to.
 * Jan 13 ~ 1.3 Integer Numberlines** - reworked the logic in the check button to count number of correct answers in a row.
 * Jan 12 ~** updated classes, got caught up on email
 * Jan 11 ~ BHNCDSB - Grade 7/8 Math Focus group -** linear growing patterns, used lots of CLIPS stuff
 * Jan 9 ~ CLIPS JanFest -** helped Cheryl and Kristen with their activities, a little work on Temperatures. Need to think through the logic for randomly selecting the three cities to compare in a true statement.
 * Jan 8 ~ CLIPS -** Team discussion re sound functions, worked on TEmperatures, scene 5. Got first 3 random statements working fine. Got the least/greatest option for the fourth statment working. Began work on hotterthan/colder than statement. Helped Cheryl and Kristen with their activities.
 * Jan 7~ CLIPS -** team meeting with Myrna in Burlington, work on Temperatures, scene 5, got thermometers and number line placed appropriately. Began generating random T/F statements.
 * Jan 6 ~ BHNCDSB ~** planning day, worked with Karen on Grade 7/8 math focus group for Jan 11
 * Jan 5 ~ BHNCDSB -** Sec Prog Team meeting, coaches meeting
 * Jan 4 ~** finished reviewing "What's My Floor" for Greg.