September+2010

//**Sept 30 -** helped Mel most of the morning (numPad coding, pause button stuff, etc.)// //- registered as a speaker for CHAMP miniconference on CLIPS// //- chatted with Greg re Storyboard builder// //- left early to take Karen to a dentist appt.// //-worked in the evening to compose email to Trish re SB's for Cluster 7, began looking at SB's, sent email to Ross re Integer maze feasiblility// //**Sept 29 - AM -** BHNCDSB Network Inservice// //PM - Team meeting, began organizing Storyboards for Cluster 7, updated project at a glance// //left at 4:00 for a music concert in Waterloo for Sean// //**Sept 28 -**// finished **1.3 Integer Number lines** (I hope) - my computer does not seem to like scene 5,6,7 with the spinning number line, very choppy, but it is fine for Judi and Greg? connection speed issues, processing issues??? - I tried to adjust some of the bit rates for sounds that seemed tinny.. I changed them quite a bit without much effect? - some of the volume is inconsistent.. tried to amplify it in the startNewNarrationSound call with limited succes. - the sound bits that are causing trouble are the ones that had to be redone (right again Ross!) - Judi was having issues with the end of scene 2 when she played it off of isenengger.. but it is fine for me! I had a look, but can't see anything wrong... reflected negative numbers not fading properly... this happened to me earlier and went away when I saved and compacted.. is the file corrupting? Time for JD's eyes and ears.... - started work on 3.6 **Arcade Fun** - start page is corrected, feedback is now blue, text is left justified, "Good choice.. this is a fun game" has been removed, lines dividing up the stage are gone. Still lots to do...mostly aesthetic stuff...but have also found at least one logic error. //**Sept 27 ~** completed scenes 12 and 13, 16 & 17 on **1.3 Integer Number lines**// //- lots of email today, updated calendars and project at a glance availability// //2:30 - gone to board office for Webinar with Deborah Ball// //double checked incorrect audio which Greg Hanta recorded and Sean imported for me on Sunday... still one issue which I think I can fix in audacity. S7f2b.mp3// //Also need to check S5 for an extra " that"// //- pause button is being disabled by endFlash in S 12 and 13... need to ask about this.// //- co a final check first thing tomorrow.. then celebrate?!// //**Sept 24 ~**// //**Narration** -// setPauseAndSoundFinished(false,true,true,"disablepause"); this._parent.mySound.onSoundComplete = function { disablepause; narrationDone = true; }; - the last parameter in setPauseAndSoundFinished is //actually a call to create a specific onSoundComplete function// //- So, if I want to create my own onSoundComplete function it overRides the one that I am calling. Hence, the disablepause was not working until I added it to my onSoundComplete function// //Ross suggests setting the fourth parameter to "overRide" which is a fake call that flash will ignore.. but will make it more obvious.// //- **1.3 Number LInes** - completed Scenes 11, 14 and 15// //- discovered validate input function is not working properly (Scenes 12,13,16,17)// //- need to make some major changes to the the audio for S12 and 13 so the first line of text is not constantly re-read... tried that with success for the audio... but now some of the animations are broken. // //**PM - BHNCDSB** - K-12 Consultants meeting// //**Sept 23 ~** spent most of the morning conferencing with Crystal regarding **Greater than Less than activity**// //**1.3 Number lines** - completed S2 thru 7 and S 10 (8 & 9 done earlier)// //-lots of places where both narration and a transformation have to be complete before proceeding// //- found some missing text.. box was too small and too close to bottom of stage// //- found several errors in audio, some missing audio// //- S6 & 7... I cannot seem to get disablepause to work... I give up for now!// //ONLY 7 more scenes to go... no way this will be done tomorrow!// //- need Judi's son Greg to re-record some stuff.// //**Sept 22 ~ 1.1 Mathotel** swapped in amplified audio files... uploaded to ftp.. this one is done!// //**1.3 Numberline** - got Scene 8 working properly.. created an onEnterFrame function to ensure that both audio and transformation were complete before playing// //**1.2 Mathotel Design**... sent amplified audio files to Greg.. had to go back and find ones that Karen missed in her haste to get to school this am.// //-everything took way more time than I think it shoud!// //**Sept 21 ~** emailed Greg notes re audio issues from What's My Floor and Mathotel Design which I made yesterday.// //~finished audio issues for **1.1 Mathotel**, except the audio files need to be replaced with amplified ones and Mell thinks the fireworks are too loud, will try to tone them down a bit.// //~Judi is sending source audio files, going to get Karen or Sean to spend time amplifying them// //~Quick look at Kipper for Greg... looks great!// //~ found 3 pages of audio issues in **5.1.3. Number lines**... fixed scene 9...// //~ emailed Judi re recording errors in 5.1.3, hopefully Greg will be able to re-record them quickly.// //left at 3:30 for Storefront session for new teachers.// //**Sept 20 ~** finished **Integer Comparison Quiz** - swapped in revised audio files, changed the distractors so the inequality symbol was in the first line followed by the text as per discussion with Trish on Friday,.// //- Also enlarged the size of the symbol, compared to the text...// New Learning...in HTML to get the Less than sign to show... you need to use &lt; the semi-colon is important! - started to double check **1.2 and 1.3 for audio** --- found lots of issues - buttons do not work after pause button is hit... lots of places where the directions to click/drag etc should be removed from the stage... places where pause button needs to be disabled. - started to make a list of issues that need fixingin **Arcade Fun**.. used the google doc template. - **Team meeting** re Cluster 5 completion and Octo flashfest invitees. - Started working on **5.1.1 Mathotel**.. most of the audio seems to work really well... a few minor tweaks to the timing of the continue button in sc 4 Need to talk to Ross about how to increase the volume!!! Very hard to hear!. Need to do a bit of work on Sc 3 in terms of dealing with what should happen when narration is paused and an object is dragged.... currently play button remains active... think I can fix this using what I learned in the quiz last week... will start with this tomorrow. //**Sep 17 ~ Team Meeting - Holiday Inn Toronto**// //**Sept 16 ~ AM BHNCDSB**// //**PM** - just before I left the board office, I decided to synch my files so they would be backed up properly.... it took 1.5 hours... I had forgotten that I had changed the directory/file structure for my CLIPS work... so it had over 6000 files to deal with, all of which it thought were new!!!!! Good news is our board server now has a back up copy of my CLIPS work!// //- read some of the research report// //-Greg found the solution to my Integer Tool crashing problem, so added a couple of lines of code to rescale the magnified number lines properly so it would play nice with some class changes that had been made... cleaned up the traces... did a quick double check... sent it off to Ross for review!// //- had a peek at Kipper changes... still in discussion with Greg about how Kipper's movement should be animated// //**Sept 15 ~** Kipper review of Scene 2 for Greg// //~ 2.2 Temperatures- final review and approval of narration and "new cities" button// //~Diamond Drop - Narration, sounde effects added, review sent back to Crystal// //~ Integer Tool - still crashing...no idea why... it seems to be one of the classes... emailed Greg for help// //~ Integer Quiz - added naration... almost done... need to get Karen to redo a couple of the sounds bits... final checking// //**Sept 14 ~** reviewed 2.2 Temperature with Narration for Ross, sent suggestions for changes// //~ consult with Crystal re >< questions// //~ worked on adding narration to Diamond Drop, almost done... found two new narration bits that Sean needs to record, but logic is all working.// //~ need to create an onSoundComplete Function to start the bubble sounds.// //**Sept 13 ~ BHNCDSB**// //**Sept 10~ AM ~ BHNCDSB**// //**PM -** reviewed Diamond Drop for Crystal, still a few things to fix, but not many!// //**-** tried to help Mel add a listener... some success, but still some issues.// //- consult with Ross re Temperature activity, scene 5// //**Sept 9 ~ AM ~ BHNCDSB**// //PM ~ Integer Comparison Quiz - changed direction for quesiton 1 as per Trish's suggestion, still need to add an audio help button for #1-6, and add the actual narration, waiting for Trish to approve the new wording and look before proceeding.// //~ fixed the logic error I found yesterday// //~ diamond drop consult with Crystal// //~ helped Ross make a CLIPS standard button// //~ changed the include statements on Arcade Fun to work on the new directory structure... took several tries since it kept crashing!// //**Sept 8 ~** kept breaking things, finding more stuff to fix!!! Aaargh!!!// //**Integer Comparison Tool**// //- talked to Greg about Check boxes... if all three boxes are unchecked when replay scene is hit, the program now automatically turns on the first representation, decided to leave the rest of it as is, so that the replay scene button could be used to challenge students to determine one of the reps that is hidden// //- Greg noticed that I had not used standard CLIPS buttons - fixed!// //- something is causing things to run really slowly and crash... have traced it to the NumLineSetUp function... but am still looking for the actual problem!!!!!!// //**Less than Greater than Activity**// //- asked Greg for the latest file... he can't find his copy so we are waiting for Greg R to get back to us// //**Arcade Fun**// //- began creating narration script... discovered a number of issues (mostly cosmetic) that need to be fixed.... confirmed the issues with Greg... I will fix all the ones I can, Greg will tackle any that are related to logic issues I get stuck on.// //- Crystal volunteered to tackle this if need be// //**Kipper's Capers**// //- started to create Narration script.... ran into a number of crazy randomization and concatentation of sound issues.... spoke with Greg about how to resolve them, since he will be programming it....// //- I am going to create the script as per our discussion and then pass it off to him to use as he programs.// //**Comparing INtegers Quiz**// //- created the narration script... ran into crazy randomization issues... consulted with Ross..... emailed our possible solution to Trish for input... waiting for her reply// //- also found a logic error which still needs to be fixed... bad things happen if you drop a phrase in the wrong place when a phrase is already in the response box.// //So, it has been a day of one step forward and two steps back!!!!//
 * //PM BHNCDSB - Coaches meeting//**

//Team converstation regarding how narration should work in conjunction with the continue button, in light of Ruth's research.// //- continue button will not appear until after narration is complete.... unless the directions are really long... then after the first key sentence.//

//**Sept. 7 ~ First day back! Yeah!!!**// //Team meeting - where do we go from here?// //- reviewed ubError, integer components, for Greg// //- revised the steps for reviewing an activity and posted it to the wiki// //- sent 5.3.2 Exploring Mathotel back to Mel to finish off scenes 3 and 6 and to review my work// //- shared Flashfest survey results with Myrna//