October2010

- got the Show Me button to work properly... want to replace the blue feedback with a think bubble and a mathcot.. that is for early next week - got a Reset button to function properly... so the user can get out of whatever mess they get themselves into. - revised the logic at the top and bottom of the credit keeper so you cannot go below zero or above 58. - revised the Game Card appearance... used two ubFramed text boxes instead of just one so I could format them differently... Thanks Ross. - way closer to being done than I thought it would be... still some audio issues to fix... ubwait to finish for Scene 9...thought bubble... final overview??? ~ chatted with Crystal re ECOO Conference preparation ~worked on Arcade fun for a bit...finished off feedback logic.. need some word smithing help. ~ tried to create a different game card to address Ross' issue about the new-credit counter basically doing the work for the student... need to get some help with formatting the ubFramed text, consult with Ross to see if this option is better. ~ started to work on the check routine... reworking it so that it actually works if the student drags in more than 9 counters ~ also designing it so the user can build on their previous answer... correct and first error seem to be working fine... logic and feedback issues for error 2 - got the concatenated audio files to work, very easy with Ross's new function, need to get Sean to re record these so they sound less disjointed - talked to Ross re ub wait... and found a number of other things that need fixing - removed the Try again button...got it working.. but decided (after consulting Ross) that I am going to rebuild Scene 9 from the beginning. ~ Scene 3 currently contains a multitude of objects that are created and also a number of event handlers... but this scene is called repeatedly using a gotoAndPlay; - decided to stop putting on bandaids and do major surgery instead! Hold your breath! - consult with Ross re Fishy Story - tidied up the animation for 3 wrong attempts... added a Show me button, slowed down the counter movements, added the zero principle poof... changed some of the feedback... stll need to work on the correct pluralization of the feedback - took out random number generation on Plinko and spin-a-wheel for scene 10 and 3, it was causing a crash when the score got to zero. - survey re new name for PLINKO... trademark issue, emailed Trish with our suggestions. - added ubWait... working well except for Scene 9, need to talk to Ross about drag events that only require the user to drag one movie clip in combination with a check button - started to add audio.. up to scene 6...pleasantly surprised to discover that ubWait restarts the audio when paused if you click on a waited for movie clip... remember hearing about it.. not the same as seeing it in action - got the " zero principle" poof to work!!! Yeah! SetTimeouts lose themselves so you need to help them find where they are by setting a target. - working on adding a poof to show the zero principle... need help from someone tomorrow - started to add wait code, that was EASY! thanks Ross! - set text format for spinner numbers, wasn't working on some people's machines as it was - other cosmetic stuff and more testing - consulted with Mel re wording for clip 4 activity - consulted with Crystal re Arcade Fun, how end game button should work, another set of eyes. - worked on Scene 2 of TEmperature activity... JD's review (2 hours) I think I have successfully removed the "try again" button and everything is working except for the wait time code... which I just turned off for now! - Need a few more minutes to finish off Scene 8 then things should be good to go. - Several questions for Trish before we go too far. - I changed the instructions dramatically, want to chat with her about that... also the exit criteria is not really clear. - How are we going to deal with +5 when adding.. are we going to always include the sign when creating the addition equation? - Need to remember to define text format in Arcade Fun so the framed text works on other people's computers (Done Oct 20) - chatted with Mel about Same sign Addition 1, found basketball clip art for her, answered a few storyboard builder questions, sent her Greg's function to generate circular scoreboard - worked on **5.3.6 Arcade Fun** - fixed text boxes, they were bold which was not showing up on my machine for some reason, cleaned up the ring on Scene 3, added toss code to rest of scene 6, went through the SB to ensure alignment, found an documented a few things that had not been done yet. Still need to polish scene 9 and re-create scene 10. Rest of it is good to go for Integer Arcade 1 this weekend. - made some minor tweaks to the text of Integer Arcade 1, swapped in the revised scene 6, worked on creating the fla for the weekend folks to work from.
 * Oct 29 ~ ARcade Fun!**
 * -** successful day! revised the feedback... this will need some more work from JD
 * Oct 28~ Math Coaching BHNCDSB**
 * Oct 27 ~ Arcade Fun**
 * -** worked on rebuilding scene 9
 * Oct 26 ~ Arcade Fun**
 * October 25 ~ BHNCDSB**
 * -** math coaching at St. Pat's, office time
 * Oct 22 ~ Arcade Fun**
 * -**added some more audio... working on the concatenation of sounds for scene 9, then need to fine tune things for pause play button on some scenes
 * Oct 21 _ Arcade Fun**
 * Oct 20 ~ Team meeting**
 * Arcade Fun ~** recoded game so that you can win with a score greater than 50 rather than exactly 50, had to reorganize the stage for scene 9.
 * Oct 19 ~ Arcade Fun** - added Scene 10, added an "End Game" button to scene 3 after 3 games have been played, made the spinner spin faster, remade the integer counters for scene 9, etc.
 * Oct 18~ BHNCDSB** - math coaching at St. Bernard
 * Oct 15 ~ OMCA...** travel to Flashfest
 * Oct 14 ~** Spent the day on prepping Integer Arcade 1... too much programming for Sean to handle well.
 * Oct 13 ~** Team meeting - prep for Octoflash, preview of ubWait, very cool

- lots of tweaking of registration points - Greg showed me how to create a parametric function so they follow a nice arch when they are tossed. - works nicely now - some other minor tweaking of text, clearing instructions after the drag has occured. - started to work on creating the last scene. - chatted with Ross re ubWait and prep for Octflash -previewed a new SB sent by Trish... talked with Greg about getting it ready as a backup for this weekend. Scene 2, 4 and 5 are working well. Scene 6 is working, but the ring position at the end of the toss needs to be tweaked a bit.. need to figure out Eric's code. Scene 3 is started and working for 2.5 of the scenes it links too... need to revise the look of the ring on the bottle, otherwise the onRelease events all work. AND, the entire thing looks so much better if I do say so myself! ~working on clip art images for Arcade Fun... found the balloons on the CD, rescaled and coloured them, fishing rod had to lose a bunch of extra layers (tedious) ~ Team meeting ~ fixed the last(I hope) couple things on Integer Comparison Tool... magnifier is now legible at the extreme ends of the number line up to 100, when comparing numbers like -99 and -98, the scale values were overlapping. ~ also had to made the input boxes be BOLD... this property somehow got lost in the transfer between CS3 and CS4 ~agreed to do the ECOO conference with Crystal ~ finished a helpful hints sheet for the CLIPS kids for Target Game and Integer Arcade 1 ~ started work on vectorizing the clip art images in ARcade Fun... I am going to need to rebuild every scene. ~ talked with Crystal about how best to proceed with the clip art... learned how to use the primitive oval tool ~ chatted with Greg about wiki page and Octofest Storyboards and Storyboard builder modifications ~ chatted with Greg, Crystal, Ross about the MAze... Greg is going to talk to Marcus about creating a Maze for us that we can potentially use in a variety of clusters. ~ The actual Maze activity is going to get left for now... I will need to talk to Trish in October about our concerns.
 * Oct 12 ~ 5.3.6 Arcade Fun** - changed the ring toss game to work using the Transform class rather than an onEnter Frame... needed to be done since the rings were not falling properly...onEnter Code has a lot of seemingly random fudge factors... easier to just start over.
 * Weekend - 5.3.6 Arcade Fun -** got the fish bowl scene working
 * Oct 8~ BHNCDSB** - Grade 7/8 Math Focus Group
 * Oct 7~** worked all day on **5.3.6 Arcade Fun** and made good progress.
 * Oct 6 ~** tried unsuccessfully to fix the volume of sound in 5.1.1Mathotel Scene 2... after 45 min or so decided to take Judy's option of leaving it as is.
 * Oct 5 ~ BHNCDSB**
 * -** Math Coaching project with Marian Small
 * Oct 4~** finished the wiki page for CLIPS kids building storyboards into fla's which I started this weekend
 * Oct. 1** ~ BHNCDSB - planning for Oct 5 with Marian Small and Oct 8 with Grade7/8 Math Focus Group